Crash 4: It's About Time Concepts

Crash 4: It's About Time has been the highlight of my career to work on. I came aboard early on and saw the game thru to completion. From character design, level concepts, icons, accessories, and stuff yet to be revealed, Crash 4 kept us all very busy for 2+ years. There isn't a day I don't miss the crew and couldn't be prouder of what we all achieved. This was a passion project come to life and everyone at Toys 4 Bob, Activision, Airborne Studios, and countless other artists/contractors deserve all the credit. I was so lucky to be a part of it. Big thank-you to Josh Nadelberg for reaching out to me and giving me the opportunity to fulfill a lifelong dream.

Early Crash 4 concept development. When I started Crash work in the fall of 2018 I did a production piece to work out the tone/style that Nicholas Kole and Nicola Saviori nailed for the new look of the characters in-game. This was the end result lol

Early Crash 4 concept development. When I started Crash work in the fall of 2018 I did a production piece to work out the tone/style that Nicholas Kole and Nicola Saviori nailed for the new look of the characters in-game. This was the end result lol

Early Crash looks ideations.  I threw in fun names to pitch possible bandicoot family members.

Early Crash looks ideations. I threw in fun names to pitch possible bandicoot family members.

Early Crash 4 concept development. Here's an early takes I did on Tawna! I can't share everything but what I can, I will...

Early Crash 4 concept development. Here's an early takes I did on Tawna! I can't share everything but what I can, I will...

Early Crash 4 concept development: Ripper Roo ideation.

Early Crash 4 concept development: Ripper Roo ideation.

Early Crash 4 concept development: Ripper Roo ideation.

Early Crash 4 concept development: Ripper Roo ideation.

Early Crash 4 concept development: Papu Papu ideations.

Early Crash 4 concept development: Papu Papu ideations.

Early Crash 4 concept development: Papu Papu staff ideations.

Early Crash 4 concept development: Papu Papu staff ideations.

Crash 4 concept development: Icon development sketches.

Crash 4 concept development: Icon development sketches.

Crash 4 concept development: Icon development concepts.

Crash 4 concept development: Icon development concepts.

Crash 4 concept development: Icon development sketches.

Crash 4 concept development: Icon development sketches.

Crash 4 concept development: Icon development concepts.

Crash 4 concept development: Icon development concepts.

Early ideations for Neo Cortexs' weapon.

Early ideations for Neo Cortexs' weapon.

Early ideations for Neo Cortexs' weapon.

Early ideations for Neo Cortexs' weapon.

Ideations for Neo Cortexs' weapon, jelly mode.

Ideations for Neo Cortexs' weapon, jelly mode.

Ideations for Neo Cortexs' weapon, solid mode.

Ideations for Neo Cortexs' weapon, solid mode.

Ideations for Neo Cortexs' weapon. At this point it was clear that they needed a solid and jelly version so there were some options.

Ideations for Neo Cortexs' weapon. At this point it was clear that they needed a solid and jelly version so there were some options.

Final ideations for Neo Cortexs' weapon. Jelly mode on top, solid options on bottom.

Final ideations for Neo Cortexs' weapon. Jelly mode on top, solid options on bottom.