Crash 4: It's About Time has been the highlight of my career to work on. I came aboard early on and saw the game thru to completion. From character design, level concepts, icons, accessories, and stuff yet to be revealed, Crash 4 kept us all very busy for 2+ years. There isn't a day I don't miss the crew and couldn't be prouder of what we all achieved. This was a passion project come to life and everyone at Toys 4 Bob, Activision, Airborne Studios, and countless other artists/contractors deserve all the credit. I was so lucky to be a part of it. Big thank-you to Josh Nadelberg for reaching out to me and giving me the opportunity to fulfill a lifelong dream.